1v1.LOL Building Guide: Build Keys, G to Edit, and the 90
Published · Updated · 3 min read
Building is what makes 1v1.LOL different from an ordinary shooter, and it is the first thing that goes wrong for new players. This guide covers the build keys, how editing works in this version, and the settings in the game menu that change how building feels. The version on this site is the 1v1.LOL RELOADED revival of the Chapter 2 client, so the key names below come from that client's settings screen and from the revival's own beginner guide.
The four pieces and their keys
The settings screen lists four building pieces: Wall, Floor, Stairs and Roof. Stairs is what most players call the ramp. The default keys are:
| Piece | Default key | What it is for |
|---|---|---|
| Wall | Z | Blocking shots the moment you take damage |
| Floor | X | Something to stand on, or a lid under a ramp |
| Stairs (ramp) | C | Gaining height while you move forward |
| Roof | V | Covering yourself from a player above you |
The same settings list also has a Rotate building action, a Toggle pickaxe tool action and a Switch mode action, and every one of them can be rebound. The web settings page even has a short help entry called "How to bind mouse buttons?", which is worth reading if you want a wall or ramp on a side mouse button instead of reaching for Z or C.
Editing: G, pick the tiles, G again
Editing cuts a gap into a piece you have already placed. In this client the edit key is G, not F (F is the pickaxe). The flow from the revival's guide is:
- Look at one of your own pieces. You cannot edit an opponent's wall.
- Press G to enter edit mode.
- Click the tiles you want removed.
- Press G again to apply, shoot through the gap, then place a fresh wall to close it.
The settings screen has three options that change this: Edit on release (the edit applies when you let go of the key), Reset edit without confirm, and a separate Reset edit building key that puts a piece back to whole. There is also an Edit multiplier and a Build multiplier next to the mouse sensitivity, so you can slow your aim down only while you build or edit.
Materials are not endless everywhere
The game has a "No building materials" warning, and Building Materials is listed as an item you pick up. In modes with loot, hitting structures with the pickaxe gives you materials, so a long build fight can run you dry. In custom lobbies and practice it matters much less.
Three patterns to drill
- Wall on damage. When you are being hit, press Z before you do anything else. Reloading and healing happen behind the wall.
- The ramp push. Ramp forward, run up it, ramp again. You close the distance and take the height at the same time. The counter is just as simple: shoot the bottom of an opponent's ramp and the pieces built on it come down.
- The 90. Wall, turn a quarter, ramp, turn, wall. It stacks height fast with cover on the way up, and it is awkward for a while before it feels natural.
Where to practise
The mode menu has a Practice section, and the client's mode list includes Free Build and Aim Trainer. Free Build is the place to run the 90 and the edit flow until you stop looking at the keyboard. A few minutes there before a ranked match does more than another queued game.
Source for the default keys and edit flow: the 1v1.LOL RELOADED beginner guide.
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